Things I Liked Last Month: April 2024
01 May 2024
Welcome to another dispatch of Things I Liked Last Month! Check out March’s dispatch and my last post: Some Weird Folklore to Put in Your TTRPGs.
Dropout
Subscribe here!
This month, my friend has lent me their subscription to Dropout, the streaming service founded by a bunch of the CollegeHumor team. These guys are some of the most creative people working right now and I consistently love all of the work they put out.
I started with Game Changer, the game show where the game changes every episode and the players have to work out the rules by playing. Game Changer has some of the most creative games I’ve ever seen and it’s amazing to see such a high-budget production strive to be so experimental.
I’m also making my way through Dimension 20’s A Crown of Candy. I love the worldbuilding here and the masses of food puns in the character names. I also adore the contrast between the very serious political drama and the silly candy and cheese people.
MCDM’s Designing the Game
Check out the series on YouTube here.
Matt Colville is back with his Designing the Game series for the first time since I’ve started this newsletter! The MCDM RPG is my most anticipated game that came out of the D&D exodus last year, and getting to hear all this behind the scenes design has been so fascinating. In the latest video, The Power Roll, Colville explains the new system for dice results in the game. It feels very reminiscent of PbtA’s ranges of success, but a little more gamey since there are more mechanical effects (rather than narrative effects) on each result. He was right to point out that it’s not for everyone, that level of abstraction can definitely put a dampener on your immersion, but I personally love that level of gaminess and welcome it at my table.
These videos consistently inspire me to think about the mechanics of my larger games, and I can’t wait to get the MCDM RPG in my hands!
Introducing Tarot Readings into your TTRPGs
Buy it from the Fumble Folk’s store here!
This small zine by fellow Welsh creators the Fumble Folks is a fun little tool that allows you to bring tarot readings into your TTRPG games. The zine encourages you to perform a past/present/future reading, with narrative prompts inspired by each of the major arcana (both upright and reversed), as well as the four aces from the minor arcana.
With my reading of Emperor, Reversed Death and Justice, I wrote a knight who, over the course of the narrative, becomes disillusioned with the authoritarian system they serve. I feel like they would be best suited as an NPC that starts as an antagonist to the PCs before joining their side after they see the light.
I love this as a system for generating characters, and it’s got me thinking about how to use the themes of tarot cards more in games. Maybe you’ll see something from me that uses a similar system eventually!
Scurry
Read it online here!
Scurry is one of the most gorgeous comics I’ve ever read. I was so enamoured by the style of this webcomic that I immediately purchased the physical version without reading much on the site. The series was pitched to me in the Overly Sarcastic Productions video Small Mammal on a Big Adventure, which all really inspired some ideas I’ve had for a home game of Mausritter.
The story follows a group of house mice attempting to survive after all humans mysteriously vanished. With food scarce and temperatures colder than ever, the colony’s greatest scavenger, Wix, travels into the deadly woods nearby in search of food and answers.
Scurry is beautiful, clever and an amazingly inspiring read for anyone looking to tell mice stories.
Links
Finally, here’s a couple links to blogs, reviews and essays that I’ve enjoyed this month!
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Quinns Quest reviews Heart: The City Beneath in The Greatest Dungeon of All Time?
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Over on the Eighth Eye blog, Creating Tension Through Character Advancement Rules discusses how your advancement system should encourage the type of gameplay you want to see. This was a refreshing read on a topic that skirts scarily close to the dreaded “incentives” discourse.
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From comicbook.com, Christian Hoffer claims that Daggerheart's Worldbuilding Tools Is a Strength of the New RPG. I haven’t read the full Daggerheart playtest, I've just watched some of the videos, but the group worldbuilding systems, as reported here, seem really cool!
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Alderdoodle has made a lovely list of affordable stock art for tabletop games in So You Need Art For Your TTRPG.
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In this Twitter thread, SprintingOwlDesigns discusses player agency in a way that has completely rewired my brain. “[P]layer agency isn't objectively good or bad, but it has a huge effect on gamefeel.”
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At One Zero Games: Momentum Initiative: because combat can be strategic *and* fast! I've loved seeing so much Daggerheart tech showing up in games and game discussions recently, and this idea of PC actions giving the GM points to spend is a personal favourite idea to explore.
Thanks for reading! Let me know what you’ve been up to this month in the comments!
CJ